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GM Sloop

Delusion-MS #070: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79U GM Sloop

Source: 
Mobile Suit Variations R
MSV-R: The Return of Johnny Ridden
Gundam wiki: RGM-79U GM Sloep, RAG-79 Aqua GM, Gundam: Battle Operation 2 Wiki: GM, Zaku Flipper, Z'Gok, Zaku Bazooka, Beam Dagger. We referred from the article. 

Machine Concept: 
This machine is primarily responsible for forced reconnaissance in the underwater environment. Regarding ground operation, it has a Raid type role that is good at stealth surprise attacks, following the performance of its predecessor amphibious machine. Since there are equipment that can be used only in the underwater environment, the demand will drop slightly on the battlefield without the underwater environment. Special armament is mainly equipment that enhances observation ability on the front line, and armament of spot function to check enemy stealth and underwater proper machinery.

This machine was originally almost unarmed, but it is armed for combat. The equipment is diverted from the equipment of Aqua GM implemented in the previous game (Gundam Battle Operation). Performance is not set.

Equipped Weapons: 
Harpoon Gun
Beam Pick
Head Vulcan
Sonar Gun
Sensor Pod

Skill: 
High-Performance Balancer
Melee Combo Controller: LV1 
High-Performance Radar LV2
Observational Data Link
Stealth: LV1
Anti-Stealth: LV1

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground + Underwater
Melee Priority: 2

Sonar Gun [Sub-Weapon #044]
Gundam: Battle Operation 2 Wiki: Zaku Flipper (Camera Gun)We referred from the article. 
Weapon type: 
Secondary Weapon, Extra, Spot
Hit Effect: 
Wince, Spot

Description: 
Although armed to observe enemies in an underwater environment, this weapon can also be used outside the underwater environment. The effect is to spot the enemy. This weapon is designed to be functionally spotted in-game, regardless of whether the sonar is actually a valid off-water equipment.

Sensor Pod [Sub-Weapon #045]
Weapon type: 
Secondary Weapon, Extra, Rader

Description: 
This weapon can only be used underwater. This is not a weapon that attacks the enemy, but an equipment that acts as an extended radar.

Use this weapon to launch a pod over the water. Special effects will be effective after going through the collection procedure from pod injection. The effect is to increase the function of the machine used for a certain period of time (30 seconds). 

Specifically, the radar detection range will be extended by 100m and the anti-jamming skill Lv3 will be acquired. After the special effect is activated, the effect will continue even if you go out of the water to the ground.


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